All components are important, although evaluation with its quiescence analysis is the part which makes each program's play unique. The improvements of the best Chinese-chess programs over the last twenty years suggest that a human top player will be defeated before 2010.Ĭhess programs have three major components: move generation, search, and evaluation. Although these two programs roughly have the same strength, they were developed following completely different techniques, as described in the article. In the Computer Olympiads of 20, the programs ELP and SHIGA were the top Chinese-chess programs. In the article we introduce some techniques for developing Chinese-chess programs. We assume that after DEEP BLUE'S Victory over Kasparov in 1997, Chinese chess will be the next popular chess-like board game at which a program will defeat a human top player. Second, the complexity of Chinese chess is between that of chess and Go. First, Chinese chess is one of the most popular and oldest board games worldwide currently the strength of a Chinese-chess program can be compared to that of human players. For two reasons, Chinese-chess programming is important in the field of Artificial Intelligence. This article describes the current state of computer Chinese chess (Xiang Qi).
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